Wingsuit Acro

What is Acrobatic Wingsuit?

Acrobatic wingsuit was originally organised for the first time back in 2008 at Skydive Spa in Belgium and has subsequently been accepted by the FAI/IPC as an official discipline in 2015.

An acrobatic wingsuit team is composed of two performers and one videographer. The two performers complete a set of agreed manoeuvres whilst being filmed by a videographer within an agreed altitude window. Teams score points not just by carrying out the agreed manoeuvres but also get scored for their flying style as well as camera work. Style points are given for body position, smoothness of flying, controlled docks and forward flying speed.

Acrobatic wingsuit can be done both indoors as well as outdoors, with indoors not requiring a camera flyer.

How do you get started?

You will need a total of three wingsuit flyers to create a wingsuit acro team. Two flyers will fly the acrobatic manoeuvres whilst the third person will be your wingsuit camera flyer.

Compulsory rounds involve a series of randomly drawn moves of loops, rolls, transitions and docks to be executed within the competition window. Explanations of the compulsory moves can be found below.

Don’t fall short make sure to study the rules and really understand what is involved with the competition. This page is to provide you with a basic understanding but always be sure to check out FAI wingsuit competition rules which can be found below.

What are the compulsory sequences?

01

Up and Over

  • 1. Hand dock
  • 2. Flyer A transitions, up and over flyer B
  • 3. Hand dock
  • 4. Flyer B transitions, up and over flyer A
  • Β 

Sequence A

02

Rock & Roll

  • 1. Hand dock
  • 2. Barrelroll flyer A
  • 3. Hand dock
  • 4. Barrelroll flyer B
  • Β 

Sequence B

02

Rock & Roll

    • 1. Hand dock
    • 2. Barrelroll flyer A
    • 3. Hand dock
    • 4. Barrelroll flyer B
    • Β 

Sequence B

03

Revolutions

  • 1. Hand dock
  • 2. Flyer A flies a complete revolution around flyer B
  • 3. Hand dock
  • 4. Flyer B flies a complete revolution around flyer A
  • Β 

Sequence C

04

Roll Over

  • 1. Hand dock
  • 2. Flyer A transitions, up and over flyer B with a barrel roll
  • 3. Hand dock
  • 4. Flyer B transitions, up and over flyer A with a barrel roll
  • Β 

Sequence D

04

Roll Over

    • 1. Hand dock
    • 2. Flyer A transitions, up and over flyer B with a barrel roll
    • 3. Hand dock
    • 4. Flyer B transitions, up and over flyer A with a barrel roll
    • Β 

Sequence D

05

Duck & Roll

  • 1. Hand dock
  • 2. Flyer A transitions, down/under flyer B with a barrel roll
  • 3. Hand dock
  • 4. Flyer B transitions, down/under flyer A with a barrel roll
  • Β 

Sequence E

06

Deja Vu

  • 1. Hand dock
  • 2. Flyer A transitions, up and over flyer B
  • 3. Hand dock
  • 4. Flyer A transitions back, up and over flyer B
  • 1. Hand dock
  • 2. Flyer B transitions, up and over flyer A
  • 3. Hand dock
  • 4. Flyer B transitions back, up and over flyer A
  • Β 

Sequence F

06

Deja Vu

    • 1. Hand dock
    • 2. Flyer A transitions, up and over flyer B
    • 3. Hand dock
    • 4. Flyer A transitions back, up and over flyer B
    • 1. Hand dock
    • 2. Flyer B transitions, up and over flyer A
    • 3. Hand dock
    • 4. Flyer B transitions back, up and over flyer A
    • Β 

Sequence F

07

Ying Yang

  • 1. Hand dock
  • 2. Flyer A transitions to back flying
  • 3. Hand dock
  • 4. Flyer A transitions to belly flying
  • 5. Hand dock
  • 6. Flyer B transitions to back flying
  • 7. Hand dock
  • 8. Flyer B transitions to belly flying
  • Β 

Sequence G

08

Back to Back

  • 1. Hand dock
  • 2. Flyer A and B transition to back flying
  • 3. Hand dock
  • 4. Flyer A and B transition to belly flying
  • Β 

Sequence H

08

Back to Back

    • 1. Hand dock
    • 2. Flyer A and B transition to back flying
    • 3. Hand dock
    • 4. Flyer A and B transition to belly flying
    • Β 

Sequence H

09

Pancakes

  • 1. Hand dock
  • 2. Flyer A transitions over flyer B to back flying
  • 3. Hand dock
  • 4. Flyer A transitions over flyer B to belly flying
  • 5. Hand dock
  • 6. Flyer B transitions over flyer A to back flying
  • 7. Hand dock
  • 8. Flyer B transitions over flyer A to belly flying
  • Β 

Sequence IΒ 

10

Reversed Pancakes

  • 1. Hand dock
  • 2. Flyer A transitions under flyer B to back flying
  • 3. Hand dock
  • 4. Flyer A transitions under flyer B to belly flying
  • 5. Hand dock
  • 6. Flyer B transitions under flyer A to back flying
  • 7. Hand dock
  • 8. Flyer B transitions under flyer A to belly flying
  • Β 

Sequence J

10

Reversed Pancakes

    • 1. Hand dock
    • 2. Flyer A transitions under flyer B to back flying
    • 3. Hand dock
    • 4. Flyer A transitions under flyer B to belly flying
    • 5. Hand dock
    • 6. Flyer B transitions under flyer A to back flying
    • 7. Hand dock
    • 8. Flyer B transitions under flyer A to belly flying
    • Β 

Sequence J

11

Hand to Foot

  • 1. Hand dock
  • 2. Flyer A ankle docks flyer B
  • 3. Hand dock
  • 4. Flyer B ankle docks flyer A
  • Β 

Sequence K

12

Reversed Hand to Foot

  • 1. Hand dock
  • 2. Flyer A transitions to their back
  • 3. Flyer A ankle docks onto flyer B
  • 4. Flyer A transitions to their front
  • 5. Hand dock
  • 6. Flyer B transitions to their back
  • 7. Flyer B ankle docks onto flyer A
  • Β 

Sequence L

12

Reversed Hand to Foot

  • 1. Hand dock
  • 2. Flyer A transitions to their back
  • 3. Flyer A ankle docks onto flyer B
  • 4. Flyer A transitions to their front
  • 5. Hand dock
  • 6. Flyer B transitions to their back
  • 7. Flyer B ankle docks onto flyer A
  • Β 

Sequence L

13

Hand to Opposed Foot

  • 1. Hand dock
  • 2. Flyer A transitions over flyer B
  • 3. Flyer A takes a foot grip of flyer B
  • 4. Flyer B transitions over flyer A
  • 5. Flyer B takes a foot grip of flyer A
  • 6. Hand dock
  • Β 

Sequence M

14

Corkscrew

  • 1. Hand dock
  • 2. Flyer A peforms a 540Β° barrel roll over flyer B
  • 3. Hand dock in mixed orientation
  • 4. Flyer B peforms a 540Β° barrel roll over flyer A
  • 5. Hand dock in inverted flight
  • 6. Both transition to front
  • 7. Hand dock
  • Β 

Sequence N

14

Corkscrew

  • 1. Hand dock
  • 2. Flyer A peforms a 540Β° barrel roll over flyer B
  • 3. Hand dock in mixed orientation
  • 4. Flyer B peforms a 540Β° barrel roll over flyer A
  • 5. Hand dock in inverted flight
  • 6. Both transition to front
  • 7. Hand dock
  • Β 

Sequence N

15

Scary Roll

  • 1. Hand dock
  • 2. Both flyers transition to inverted flight while maintaining the grip, flyer A over flyer B
  • 3. Both transition to front
  • 4. Hand dock
  • 5. Both flyers transition to inverted flight while maintaining the grip, flyer B over flyer A
  • 6. Both transition to front
  • 7. Hand dock
  • Β 

Sequence O

What are the acrobatic manoeuvres?

Competitors exit the aircraft 12,500 feet. Teams include two performers and one videographer. There are seven rounds in a competition made up of compulsory manoeuvres made up of the acrobatic manoevres listed above and if in the advanced category free routines too. Judgement is based on difficulty and execution of moves.

What is a grip?

A hand grip consists of a controlled stationary contact with the front or back of the hand. The contact must be on or below the wrist. A foot grip consists of a controlled stationary contact with the front or back of the hand on the foot, below the ankle bone.

What are the rules?

The most up to date FAI Wingsuit Flying Competition rules can be downloaded by clicking here.

What is a free routine?

A free routine is chosen entirely by the team and does not have to include docks. Scoring is based on the difficulty and execution of the moves as well as the presentation of the video. This will only be found in the advanced category.

What is the working time?

The total working time will be 7,500ft. The working time starts from the instant any team member separates from the aircraft and is governed through Flysight data.

What is a free routine?

A free routine is chosen entirely by the team and does not have to include docks. Scoring is based on the difficulty and execution of the moves as well as the presentation of the video. This will only be found in the advanced category.

What is the working time?

The total working time will be 7,500ft. The working time starts from the instant any team member separates from the aircraft and is governed through Flysight data.

What are the acrobatic manoeuvres?

Competitors exit the aircraft 12,500 feet. Teams include two performers and one videographer. There are seven rounds in a competition made up of compulsory manoeuvres made up of the acrobatic manoevres listed above and if in the advanced category free routines too. Judgement is based on difficulty and execution of moves.

What is a grip?

A hand grip consists of a controlled stationary contact with the front or back of the hand. The contact must be on or below the wrist. A foot grip consists of a controlled stationary contact with the front or back of the hand on the foot, below the ankle bone.

What are the rules?

The most up to date FAI Wingsuit Flying Competition rules can be downloaded by clicking here.

How does the scoring work?

Compulsory Free

Style

Style scored 0-10, down to 1/10th point, and judged visually on Docks, Control, Body Position, Glide, Fallrate, Transitions, levelling and proximity.

Compulsory

Docks

Docks during each compulsory dive will be added up to create a total.

Free

Diveflow

Diveflow in the free round is scored 0-10, down to 1/10th point, and judged visually on difficulty, originality and choreography.

Compulsory Free

Camerawork

Camera is scored 0-10, down to 1/10th point, and judged on the following elements: Framing, Smoothness, Proximity and Creativity.

Compulsory Free

Total

The total score for docks (compulsories), style (all rounds), diveflow (free round) and camera (all rounds) will be weighted 0% to 100% between all teams for that round, based on the highest score defining 100% (100), and a no score being 0% (0). Per round, the combined score of the 3 judged elements can lead to a total score of 0-300. The total for all rounds is added up, to show the final ranking in teams.